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5 player game - each ghost player controls 1 ghost.4 player game - one player controls 2 ghosts, and the other two players each control 1 ghost.3 player game - each player controls 2 ghosts.2 player game - one player controls all 4 ghosts (the other player is PAC-MAN).The remaining players will decide who controls which ghosts. Roll the dice to see who plays as PAC-MAN first. This is the Ghost deck.Įach player will take a turn playing as PAC-MAN. Shuffle the remaining (35) Blue Level 1 cards and place them face-down near the board. Remove the (5) Yellow Level 2 cards from the deck and place them in the box (unless playing Arcade Mode or starting Level 2). Place a full-set of 16 blue ghost tokens near the game board.Place the other three ghosts in the ghost cage as shown on the maze.Place Blinky (red) oil the RED GHOST space above the central ghost cage.Place PAC-MAN on his yellow START space.Remove the white tab on PAC-MAN pawn & push down to activate sound effects.Place them on the four indented blank spaces in the maze, one on each corner of the board. Make it easy by flippinci each plastic board piece over (maze down) and pressing down on all yellow pegs so they pod UP on the other side.Įach piece of the maze game board is marked (A, B, C, D, E).Īssemble the game board by connecting the pieces together in alphabetical order like shown.įlip the four Power Pellet tokens to reveal the Power Pellets. Push pegs into hole from top side of the board (maze up) until peg pops into the hole (with fat side of peg up).Įnsure all pegs are in 1 heir UP position. Insert a yellow peg into each hole on the game board. 4 Ghost Pawns: Blinky, Pinky, Inky, and Clyde.
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"We felt the Canadians were Johnny-come-latelys and needed to be put in their place. "I had the knowledge in 1984, but my enthusiasm and the incentive to do it weren't there," Mitchell said. Pac-Man, a later version of the game, started their rivalry with the Canadians. That's when Mitchell and his friend, Chris Ayra, the world-record holder for the high score on Ms. He turned his energies toward the family business, staying away from arcades until 1998. Mitchell, who signed his high scores "Play to Win," once retired at age 19 before attaining the perfect Pac-Man score. "I was absolutely, totally consumed and obsessed by the idea that no one could beat me," Mitchell said. Steve Wiebe's attempt to beat that record is chronicled in the 2007 documentary, King of Kong. Mitchell said he was an avid arcade player in his teens, holding world records for the highest score on Donkey Kong, which he first set in 1982 at age 17. Mitchell's entire game was recorded for posterity on videotape by a Funspot employee. I was afraid I was going to get lost inside myself." I started talking to myself, coaching myself on. " I realized I still had 100 boards to go. "It felt like I'd been playing forever," he said. He said the record-breaking game's first 20 screens were tense and grueling, while the remaining 236 screens - all identical - strained his endurance. Wearing a red-white-and-blue necktie to celebrate the holiday, Mitchell said he didn't eat for two days of the competition. "I was noticeably upset," said the soft-spoken Mitchell. Mitchell said he came very close to setting the record on July 1 - which coincidentally is Canada Day - but a kid pulled the plug about four hours into the game. The foursome set a Fourth-of-July-weekend rendezvous for their head-to-head competition.
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In May 1999, one of the Canadians, Rick Fothergill, came within 90 points of the perfect score while playing at the Funspot arcade, described then as the world's second-largest arcade, with about 500 games. Mitchell and an American friend had spent the previous year in a grudge match against a pair of Canadians, trying to achieve the first perfect Pac-Man score as a matter of national pride. "To the best of our knowledge, it the first time someone's done this," said Patrick Fitzgerald, a spokesman for Midway Games, which distributed Pac-Man in the early 1980s.
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